Category: Cinema School

  • How to Write a No-Budget Screenplay

    You have no money. You have limited locations. You have very little equipment. How in the world can you make a movie?

    First and foremost, you have to be realistic about what you can actually do. If you don’t know many people, have limited resources, and the only gear you have is that old phone you found that only stays charged about 15 minutes at a time, then it may be a little difficult to produce that epic Space Drama you have been dreaming of since you were 10 years old.

    The Location: You keep it simple. You keep it fun. Write about what you need and nothing more.

    The Crew: You keep it small. You only use people you NEED, and plan everything as something you can do without any help at all.

    The Talent: You keep the cast small. You only use dependable people. You only write scenes involving a couple of actors at a time. Anything extravagant should be left off the page.

    The Edit: You have to consider the software you have and what you can do with it. It makes no sense to write a scene involving complex animation and special effects if you do not have the means to create it yourself.

    Brainstorming with purpose

    With all of this in mind, it is time to come up with as many ideas you can that fit within the guidelines you have proposed. After you have ideas you should look at each one and ask yourself:
    What can I shoot that is fast-paced (3-5 minutes) and to the point?

    Why fast-paced and to the point?

    The internet has trained audiences to view short stories with condensed settings and information. If you are an established filmmaker or you are in a medium where viewers will patiently wait for you to slowly unfurl an epic quest, then, by all means, carry on.

    Your job is to create content your audience wants while staying within the parameters of how they want to receive it.

    Character-driven vs. Information driven

    Are you creating a situational comedy, an action-adventure showcase, a horror movie, or an educational program?

    Your answer will dictate what you do within your script, and what type of content you will provide. It will also determine how you shoot the video, who helps you, how long it takes, what locations are used, and what materials are needed.

    Informational programs with one actor, one location, and limited crew are typically the easiest shows to produce.

    Basic Story Structure and Set-up

    Working title: This will be what your story is initially called.

    Opening/Teaser: This is the first set of images your audience will see. It should be fast-paced and straight to the point. You want to draw your viewer into your content’s message or your character’s world as quickly as possible.

    They don’t want to wait for it. They want it as soon as they begin watching. So don’t delay. Give them what they seek. Give them rapid access to the content.

    The Setup: Establish the meat of the story as quickly as possible. Nobody wants to wait on your 5-minute long establishing shot.

    It’s beautiful, yes, but the majority of people don’t care. They want the story and they want it pronto, so set up the problem as soon as you can. That’s right. Set up a problem that needs to be solved as soon as possible.

    Provide conflict: Your viewers need to see the main character struggle against something or someone. They need a LOGICAL reason why this person cannot get what he wants.

    After that, they need to see her overcome the problem or be overwhelmed by it. Good or bad, success or failure, audiences need something to happen, and it better be big.

    When you are setting up the problem you need to know where you are going and what you are doing.
    You need to know what questions will be answered, and what will be shown during the process of getting these answers.

    Tag/Wrap up: Audiences want you to end things in a way they can accept. It does not matter if it ends in a cliffhanger as long as the average viewer can relate to it and understand it. Hardly anyone wants to see a vague ending. Outside of professional movie viewers and self-professed intellectuals, hardly any one thinks it is clever when you give something an open ending or double meaning. People don’t want to take I.Q tests. They want clarity.

    You should always complete the process you started during the setup and end with a tag that ties everything together. Any cliffhangers should ask a new question, rather than continue the old.

    For example: If your main character sets out to save his kidnapped girlfriend he should accomplish this during the episode. If you want to create a cliffhanger to lead into the next episode it is far better to have the fleeing couple run into a new obstacle than to end the episode with both people in a different version of the same scenario.

  • Post Production for Independent Films

    There are many file editing platforms. They range from very simple to quite complex. Your job is to do most of the work before you ever open the editing software.

    Organize Files

    Your files should be organized according to the project name and file types. The first folder you create will be the project file.

    Inside the project folder is the following folders:

    Footage: Where you place your camera footage
    Graphics: Where you place your images
    Render: Where you house your working renders
    Script: Where you house your scripts
    Sound: Where your sound files are placed

    Once the files are uploaded into the correct directory it is time to choose the most appropriate for your project.

    This means going through each of the takes and finding the strongest performances. Those takes should be placed into folders denoting chapter titles and then scene names. This will allow you to be better organized during larger projects.

    So, the footage is shot. The files are in the proper places. The usable files are located within the act and scenes where they will be used.

    Capturing/Importing Your Footage

    Digital cameras are usually card based which means you have a few options to upload your footage.

    1- Wired upload: Digital Cameras typically have an output jack that allows you to transfer your information to another device without removing the memory card.

    2- Memory Card Removal: You can remove the memory card and place it into the card reader for direct downloads.

    3- Wi-Fi uploading: Some newer Digital Cameras allow the uploading of information via a Wi-Fi connection.

    Once your footage is uploaded onto the computer and the software has been opened you will be able to either drag and drop specific files onto the timeline or use an import file prompt to select the files you wish to place within your workspace.

    Once the files are within the workspace you will be able to edit them individually and place them on the timeline in the order of your choosing.

    Now it is time to open your editing software.

    Basic Editing

    When setting up a project there are a few things you want to know and remember:
    Know the format of your footage, the frame rate, and the resolution of the video you’re editing.


    Standard Definition: 640×480
    High Definition: 1280×720 (720p)
    Full High Definition: 1920×1080 (1080p)
    Ultra High Definition: 3840×2160 (UHD)
    DCI Cinema 4k: 4096×2160 (4k)

    Frame Rates

    24.0 fps (24p) American Cinema (DCI)

    23.976 fps (24p) American Cinema

    29.976 fps (30p) American NTSC

    25 fps PAL

    59.976 (60p)

    Frame rates of 30fps and above are generally regarded as more fluid than 24p or 25p due to the increased number of images displayed per second. 24p is typically regarded as the most cinema-like in motion.
    Frame rates of 60fps or above are often modified in post to create slow-motion effects. When a 60fps file is placed in a lower fps timeline all of the frames can be played in sequence, but at the slower rate of the timeline.

    Example: 60fps in a 30fps timeline would equate to a 50% reduction of speed.
    60 fps in a 24fps timeline would equal a 60% reduction of speed.

    Adding Transitions and Modifying Color

    Once you’ve imported your footage and placed it onto the timeline in the correct chronological sequence, you will have the option of adding transitional graphics to the beginning and or end of a file to smooth the transition between clips or scenes.

    You can modify color using specific coloring tools or you can use filter effects. Filter effects allow you to manipulate your video the color and textured appearance of individual scenes or the entire work.

    Color Correction

    Color correction is the process of modifying color information to ensure proper color continuity or symmetry throughout the visual structure of a motion picture, video image, or still image

    Color Grading

    Color grading is the process of changing or enhancing the color of a motion picture, video image, or still image either electronically, photo-chemically or digitally to create a specific look.

    If you’ve ever seen a movie with a washed-out, de-saturated look, that is an example of color grading. The look itself is called bleach bypass.

    Adding Titles and Credits

    After you are satisfied with your video you can use the built-in text editor to add credits, overlays, and graphical enhancements to your timeline. The use of this feature is pretty basic, but you have to be mindful of the practicality of its usage.

    Feature-length movies typically get a pass for having excessively long credits. Audiences have paid money, so they will sit through opening credits and sometimes stay through the closing credits if there is a compelling reason.

    Online viewers will typically not wait. If you cannot get to the point in a reasonable amount of time, they will move on to the next video. So, while it is relatively easy to credit credits and non-essential overlays, stick to a brief 5 to 10 second title screen and be done with it.

    Video Encoding

    Bit rate is the amount of data used per second of the video.

    In this case, kbps stands for kilobits per second, not kilobytes.

    Kilobits are essentially eight times the number of kilobytes. You can get kilobytes per second by dividing the number of kilobytes by eight.

    1 KB = 8kbps

    1000 kilobits = I Megabit

    Example: You have a video encoded at 2000kbps (2mbps).

    Each second of video takes up 250KB (Kilobytes).

    The data speed in kilobits is 2000kb per second or 2mbps..

    This, of course is if every second of video equals exactly 2000 kilobits. This only happens when a video is rendered at a constant bit rate or CBR.

    Constant Bit Rate (CBR) encoding allows media to stream with a flow of bit rate that is consistent as possible.

    Variable bit rate (VBR) encoding allows you to specify a number as the average bit rate and another number as the maximum bit rate. This is a better format for streaming video since some portions of your footage may not be as graphically intense as others. This type of encoding allows those portions of the footage to use less of the Bit rate while more graphically intense sections use more.

    The end result will be a high-quality video with a more moderate file size.

    Now, keep in mind that encoding at a high bit rate is not a cure for low-quality footage. If you have a relatively low-quality video recorded at a lower bit rate and a lower definition, pumping up the bit rate and resolution will not magically make the image better.

    On the contrary, the lack of detail of the original footage will be highlighted, creating a visual image that is perhaps more unsavory than the source file. With that in mind, always create footage with the highest quality sound and video you possibly can.

  • Casting and Directing Actors for Independent Films

    Actors, Actors, Actors!

    Great performances from your actors can transform an average scene into something magical. While it may seem like directing only occurs on set, the process actually starts long before you begin the movie, during a tiny little thing called casting.

    Casting Actors

    Your first thought during casting should be to find the following traits:

    1- Dependability and Reliability: During a low budget project it is paramount that you find actors that you know will show up on time and ready to work.
    2- Able to take direction: If an actor is unable to take your directions and apply it to his or her performance, then that actor will probably cause you major headaches and several retakes.
    3- Great attitude: Your set should be full of positive hardworking team players.
    4- Determined to see the project succeed: Anyone that is not 100% on board with the project should be dismissed immediately.
    5- Has personal life in check: You should avoid individuals with chaotic lifestyles, major family responsibilities, and any other sources of turmoil.


    Example: Let’s say you hire an actor with 3 jobs, young children, a jealous spouse, and a bad attitude as your lead.

    Well, guess what? The actor’s job situation will limit the times you can shoot. You will have to schedule around someone else’s work schedule. The children will be a constant concern as family emergencies come up quite frequently. The jealous spouse will limit what the actor can do on the set with the other actors. Bad attitudes are contagious. The actor’s bad attitude will ensure disharmony infects your set.

    Your project may still be completed, but it will be a very difficult journey compared to if you had initially chosen a performer with a less chaotic lifestyle.

    Directing actors on set

    So, you selected dependable, instruction friendly, determined, actors, with stable personal lives and great attitudes. Awesome. Now, you have them on set. How do you communicate with them?

    Direct by being direct: You don’t have to yell or demean people to get your point across. You do need to be direct with them.

    If an actress is supposed to be on mark A, but she is on mark B, that’s okay. Communication will save the day. Let her know your vision for the scene and how she fits within it.

    If you have an actor struggling with a certain emotion during a scene, communicate with him. Let him know why the character is feeling that emotion and allow the actor to fill in the details. You will be amazed at what a person can accomplish with the right set of instructions.

    Set the tone of the set

    The cast and crew are only going to go as far as you take them and as quickly as you lead them. From day one you should be setting the mood and tempo you want them to emulate.

    Director Jargon

    Roll Sound: This cues the sound operator to begin recording. The sound person should respond with a situational statement such as “Sound Rolling”.

    Roll Camera: This cues the camera operator to begin recording. The camera operator should respond with a situational statement such as “Camera Rolling”.

    Slate It: A slate or clapper board is used to create a visual and aural point of reference for syncing sound. After the sound and video are rolling the slate board is placed in front of the action with the scene name, reel number, and other tidbits of information.

    Action: This is the universal word for beginning the actual scene.

    Cut: This is the universal word for ending the scene

    In actual use this would be:

    Roll Sound (Sound Rolling)
    Roll Camera (Camera Rolling)
    Slate It (Scene one, take two – CLACK)
    Action (Scene begins)
    Cut (Recording ceases)

  • Cinematography for Independent Films

    As a cinematographer, your mission is the capture the most visually pleasing image the location and equipment will allow. 

    Location scouting is essential. You need to know where the magic will happen before each and every shot.  Granted, things can change and sometimes an angle just doesn’t work the way you anticipated.  That is okay, but it’s still better to go in knowing where you can and cannot place your camera.

    After getting a basic idea of where you want to shoot you need to know how you want to shoot. 

    How will you frame your shot? 

    How much depth is needed?

    Will it be a single shot, two shot, or three-shot?

    Framing

    When setting up a shot you have choices to make as far as what the shot will look like.  Will it be a master shot, a medium shot, a close-up, an extreme close up, or a variation of the like?

    Master Shot:  A master shot is the recording of a complete scene, from beginning to end from an angle that keeps the entire scene in view. It can also be called a wide shot and can be used as an establishing shot.

    Establishing Shot:  An establishing shot sets up or establishes a scene’s location. It is usually a wide or extremely wide shot at the beginning of a scene, indicating where the scene is taking place.

    Medium shot:  A medium shot is a medium width shot from a medium distance.

    Close up:  A close up is a shot taken at close range

    Extreme Close-up:  An extreme close up is a shot taken at extremely close range

    Depth of Field

    Depth of field refers to the range of distance between objects that appear sharp or basically the amount of an image that is in focus. It can vary depending on aperture setting, focusing distance, lens used, and camera type.

    A shallow depth of field will allow you to focus on your subject while blending the background or foreground away and allowing more light to enter the lens. 

    A deep depth of field will allow you to have more of the picture area sharp while also allowing less light into the lens.

    Example:  Let’s say you want to shoot a scene with the entire screen in focus.  You want to have a high aperture setting for a deep depth of field. 

    In this case, you are lighting a very sunny day. You have children playing in the meadow and you would like to see as many of those children as possible. 

    You are using a camera with a 50 mm lens at a distance of 12 ft.  Using a depth of field calculator you discover that at an f-stop or aperture of f/11 you would have a 15-foot depth of field.

    Now, the children you are recording are within 15 feet. Therefore, you know that anything with an f-stop of 11 or greater, with greater meaning larger number, will give you the desired result.

    Conversely, if you want to focus on a character with a less sharp background or foreground you will set a low aperture setting for a more shallow depth of field.

    You are recording a scene with a camera using a 50mm lens at a distance of 5 feet.  Using the same depth of field calculator and an f-stop of f/5.6 you find yourself with a 12-inch area of acceptable sharpness.  This allows you to focus on the actor while blurring the restaurant behind him.

    Now, both of these examples are just that; examples, but they should give you a more clear view of how the image can be manipulated using aperture settings.

    Single Shot, Two Shot, or Three shot

    Single shots refer to shots involving one actor.  Two shots are shots involving two actors.  Three shots are shots involving three actors. 

    When you are blocking the scenes it is very important that you recognized who is in the scene and what type of shot you will use to convey the emotion or action warranted.

    The Shoot

    1- Check everything before you begin recording.

    Before you shoot anything you need to be sure everything is set up correctly and running. 

    • The camera should be set up in the proper location.

    •  The external sound recorder should be in position

    •  The lights should be set up correctly

    Begin recording with both your external sound recorder and your camera. 

    Sound recording: Make sure you are getting sound with the proper levels

    Camera recording:  Make sure you are getting perfectly framed clear images

    Stop both machines. Pull the cards, and check what you have.

    Is the image framed correctly?

    Is the image in focus?

    Is the scene lit correctly?

    How is the audio? 

    Are we getting good sound?

    Are there any unwanted external noises?

    If any of those things are not exactly the way you want them you need to fix the problem and repeat the checklist.  Once you have your preferred setup it is then time to begin the actual shoot.

    Okay, director, it’s time.  Your set is in order.  Your equipment is in place.  We are forgetting something: Actors.  Oh yeah, what in the world do we do with actors?

  • Sound Design and Audio Production

    Audio is often the most neglected part of indie cinema.  Creators will spend time and money crafting the best image they can, but very little of either to record excellent audio.

    Think about the last time you saw a movie with a great image, but the lip-syncing was just a little bit off or perhaps it was in a language you didn’t understand.  Did you keep watching the movie?  If so, was it distracting?  Were you able to adjust?

    Now, think about a time when you had amazing sound but the image quality was decent, but not great.  Did you continue watching it?  Were you able to adjust?

    Out of the two situations which one is less annoying?  Believe it or not, most people will choose great sound with okay video over a great image with mediocre or non-synced sound. With that in mind let’s talk about basic sound design. 

    The first thing we need to think about is equipment and how it will be used.

    The platinum rule of collecting sound for cinema is never using your camera’s internal microphone unless you have no other choice.

    Current cameras are able to produce very beautiful images; images that often rival large Hollywood productions. The sound recorded on these cameras, however, is subpar at best.  More than that, the sound captured is only as good as your distance to the subject.  Audio quality and clarity decrease whenever the distance from the subject increases.

    Now, that said, if you only have a camera the world will not end.  You can get acceptable audio out of a camera’s internal microphone.  You just have to work a little harder and plan your set-ups better.

    Example:  You’re filming an interior dialogue scene featuring two actors. If you have an external recorder and a boom microphone you can to frame wider shots from farther distances.

    With only the camera’s internal microphone you can still get similar shots, but you have to keep the microphone closer to the talent or make alterations to the scene. This may mean shooting a wide master shot that is not dialogue dependent.

    Perhaps instead of having dialogue during the wide shot, you have them enter the scene and exit the scene during the wide shot or you use it to emphasize certain actions within the scene.  You would then shoot the character dialogue with matching over the shoulder frames.

    Outdoor Scenes and Set-ups

    When shooting outdoors with only the camera for both audio and image you need wind protection.  Sure, there is a wind noise filter option on most digital cameras, but it will not be enough to help you get passable sound.

    Wind noise is not one consistent frequency that can be edited out of the audio mix. Your best option is to avoid it completely.

    I typically use my camera audio just for reference sound. It can sometimes assist with audio syncing. Whenever I am using my camera outdoors I typically use a fuzzy wind barrier. 

    Fuzzy Wind Barrier for Cameras

    Initially, my fuzzy wind barrier consisted of a small stuffed animal from the local thrift shop. I cut off a small section of its fur and use a removable adhesive, such as some type of sticky putty, to place the fur over the microphone input of my camera.

    Eventually, I bought a more expensive but quality mini-muffs for my audio set-up, but my makeshift fuzzy barrier was pretty effective.

    Did it prevent all noise from being recorded? No, of course not, but it did provide basic wind protection.

    That said, let’s move away from internal microphone audio capture. We can do much much better.

    Boom Poles and Microphones

    If you have a dedicated audio person, a shotgun microphone mounted on a boom pole is probably your best bet to get high-quality sound.  It’s portable and nearly unbeatable for sound acquisition.

    Unfortunately, if you are working alone, swinging a boom pole while also recording is next to impossible.  There are cases where a very dedicated camera operator was able to place the pole under his arm and get sound and get passable video and sound, but this is not something you should ever try to do. 

    An alternative may be to get a boom stand and use the arm as a stationary boom operator.  It will be a little bit of a hassle but it is easier than trying to boom it yourself and a lot less expensive than purchasing two lavalier systems to record dialog with two or more actors.

    Wireless Microphones (Lavalier Microphones)

    A lavalier will allow you to get sound from longer distances and in situations where on-camera sound and boom microphones just will not cut it.  They also make it possible for a one-person crew to get professional quality sound. 

    Unfortunately, that convenience comes with high difficulty and cost.  Getting great audio from a lavalier microphone takes planning and patience. 

    Moreso, unless you have the budget for a high-end wireless system, you may end up with more frustration than it is worth. And then there is the issue of interference.

    The details are really in the transmitter/receiver units and there is a major difference between the professional and consumer versions in both usability and affordability.

    At the bottom of the spectrum, you have lavaliere microphones that are hardwired to the transmitter.  Thus, are not easily replaced.  Lavalier microphones operate analog in the VHF range and are known to have issues with interference and dropouts.

    Now, you can get decent results with patience and constant monitoring, but that can be a lot more hassle than it is worth for most independent media producers.

    Even a mid-range priced system can have issues with interference creating noise.  While steps can be taken to lessen the occurrences of noise and interference, it can still occasionally pop up.

    The high-end systems are less prone to issues but are extremely expensive. 

    Just as prevalent as interference is direct contact or friction causing noise.  Using a lavalier to record talent takes the employee or an experienced mixer or a very dedicated sound person.  For the one-person crew, it may be a bit too time-consuming to pursue.  Not to mention the fact that you need a full system for each actor in a given scene.

    Audio Recording Basics and Hacks

    1- Choose a location that allows you to get crisp sound without echo or distortion

    2- Make sure all devices that cause noise or interference are turned off or removed from the shooting area. 

    3- Get your camera as close to your subject as possible.

    4- Make sure your talent is aware of the microphone’s position

    5- Record at least a minute of room tone.

    Room tone is the recorded sound of a room when no dialog or action is ongoing.  It is taken with everyone this in position but silent.  It is used to bridge the gap between sounds in post-production.  It’s essential that you get room tone for every set you will be using.

    6- Editing is your friend.  Sometimes you just have to use what you have.  Editing the sound files to create better flow or consistency will allow you to turn average sound into something better.

    Listen to what is being recorded. 

    Your first job is to find out what noises are present in your locations and if they can be eliminated.  Nothing feels worse than getting back to the studio and finding out that you’re really great audio was ruined by a ticking clock or a strange humming noise that fades in and out at random intervals.

    You need to scout each location with a micro recorder before choosing it for production. Record every area you are considering. Bring the recording home.  Listen to it.  If you find it to be acceptable without a cast and crew roaming around, chances are it will be okay during the shoot.

    Your next job is to know your equipment.  You need to know exactly what each piece of equipment does and how it does it.  You also need to know how to maximize your equipment in both practical and impractical situations.

    Set sound levels.  Correct levels. 

    You cannot get proper sound if you don’t know how far you can push your equipment.  You need to know what levels give you the best signal to noise ratio at various distances.  You need to be able to tweak these levels when needed by the use of vision and sound.

    Example:  If you know that you need to be at a certain level at a distance of 4 feet but a different level at 2 feet, you must be able to make that change instantaneously.

    Your job is to get the microphone is close to your talent as possible without getting it in the shot.


    Levels

    Saying you have a great location very low noise you still want to get the microphone is close to your talent as possible. This allows you to have a better signal-to-noise ratio.

    The signal-to-noise ratio is basically the difference between usable sound versus background noise.

  • Lighting and Exposure for Independent Films

    What is noise?

    Have you ever seen a poorly lit video with grainy randomly moving particles in the dark areas of the image?  Perhaps the particles were even visible in the brighter areas as well. These particles are visual noise. They are the by-products of poorly exposed shots.  The less light a scene has the more likely noise will be produced in the background of the image.

    Many filmmakers are obsessed with getting very moody images in-camera. They want to maximize dynamic range and have shots that go from extremely dark to extremely light.  Or perhaps, they seek to create eerily dark scenes with one light or sometimes no lights.

    There is nothing wrong with wanting to control the look of your image during production. Getting as close as you can to the final image in-camera can save you a lot of post-production time. Unfortunately, starving the sensor of light and underexposing can often be less beneficial than properly exposing the image and adjusting the look.

    Exposure

    Exposure is the amount of light (controlled by the aperture) captured over a very specific amount of time. 

    Another way to define it is exposure refers to the amount of light that is let into the camera sensor. The more light received, the brighter the image. Conversely, the less light received, the darker the image.

    While the camera producers will often talk about how many stops of dynamic range a specific camera has, the amount of really usable information typically resides within a much smaller range. 

    For Digital Cameras you typically want to try to fit everything within 2 stops above or below perfect exposure. 

    Anything more than two stops over may risk being overexposed.  This overexposure will result in a loss of image detail in the brightest areas of the photo.  Anything less than two stops under could possibly be underexposed.  This will result in the introduction of noise. Of course, this also depends on the camera you are using. Some cameras have much more latitude in either underexposure, overexposure, or both.

    Aperture

    The aperture, also known as F-stop, controls how much light hits your camera’s sensor or basically the size of the opening in the lens when a photograph is taken.

    A higher aperture setting means less light is being allowed into your digital sensor.  While a lower aperture setting means more light is allowed into your digital sensor.

    ISO

    The ISO setting can affect the brightness of the image by digitally altering the brightness of everything in the image.  This comes at a price, as raising the ISO introduces noise and degrades the quality of the image.

    Shutter Speed | Shutter Angle

    Shutter Speed or the Shutter Angle of a camera for video is typically locked at 180° or 1 divided by double the frame rate used. This was a practice that started to mimic the amount of motion blur seen in film-based motion pictures with a mechanical shutter.

    Example: 24 fps would have a 1/48 second Shutter Speed setting.

    As such, while the Shutter Speed | Shutter Angle can be modified to increase or decrease the brightness of a scene, it does so at the expense of the motion cadence of the image.

    Example: 1/40 shutter or a 216° Shutter angle would increase the brightness of the scene by a third of a stop, but it would also introduce a bit more motion blur in the image.

    Proper Exposure

    What is proper exposure? Proper exposure is composing or capturing a scene that is not too bright or too dark for image details to be clearly seen without extreme loss of detail through overexposure or underexposure.

    An overexposed image will have areas of the photo that are blown out or too bright for details to be seen.  There is usually very little image detail in the overexposed areas of the picture.

    An underexposed image will have areas of the photo that are too dark for details of the image to be clearly seen. When the image is brightened in post-production noise will often muddy or obscure detail.

    A better approach for both overexposure and underexposure is to light the image for maximum detail and create the mood you seek in post. That said, you can still manipulate the scene to be as close to your final image. You just need to do it in a way that allows you the greatest amount of flexibility.

    The best way to manage the exposure of a scene is through proper set design and controlled lighting. 

    For example: Let’s say you are lighting a very moody scene in a haunted house.  The main character is holding a flashlight.  Many novice directors or cinematographers would want minimal light to convey the eerie darkness of the scene.  This is a mistake.

    It’s far better to light the scene properly while accenting it in the direction you want. In this case that may mean getting enough light on the characters and the parts of the background you want to highlight, but allowing other areas to be slightly darker. You would then employ a super powerful flashlight, and slightly lower the light in the path of the beam to aid in its visibility.   

    Beginning Lighting Setup

    When lighting an interior scene it is often best to begin with a 3 point light set up featuring:

    1- Key Light:  This is the main light studio light that gives the majority of the lighting to the subject.  It is usually set up at an angle toward the face of the actor you wish to shoot, but on the opposite side of the camera.

    2- Fill Light:  This is a light used to fill in the shadows left on the subject by the Key Light.  It is less intense than the fill light.  It lightens shadows enough to illuminate the subject while allowing enough shade to provide contrast.

    3- Backlight: This light is typically overhead and behind the subject.  It provides a sort of rim or halo to the silhouette of the subject, giving it depth.

    This is only your basic lighting setup. If you stick with just three-point lighting your scene will be bland and lifeless. This is where art design and creativity come into play. It is also where you need to have a bit of lighting knowledge.

    Example: You’re lighting a scene with a woman sitting at the table reading a book by candlelight. You would like to be able to see her face, her actions, bits and pieces of the background, as well as give the illusion of candlelight.

    If you lit the scene with candlelight by itself the image would be underexposed. You could, however, create a key light coming from the general direction where the audience would perceive the candle casting a light.

    Your fill light and backlight would be subtle enough for her to be made out but not bright enough that it would distract the audience from the scene.  Your background light would shine on the part of the background that you want to show, but it too, would, from the basic direction of the light the candle is supposed to be throwing.

    Now, let’s keep in mind what we learned earlier. There must be enough light for the shot to be exposed properly. It is far better to bring down the brightness of the shot in post-production than to introduce noise to the shot through underexposure. 

    Putting it all together

    Begin each scene with one light.  This is typically the practical light that will be viewed by the audience as the source light.  Once you have established this light you can then set your key, back, and fill light. 

    After those lights have been established you can stylistically choose what parts of the scene you want to feature. There are no limits other than the limits you impose upon yourself.

  • Video Production Gear and Equipment for Filmmakers

    Camera:  Do the best you can do with whatever camera you have or can get. A camera is essential, but don’t obsess over it. It can be analog or digital.  It can be Standard Definition, High Definition, or even Ultra High Definition. It doesn’t really matter as long as you can tell the story.

    High Definition currently comes in 4 main flavors:

    High Definition – 1280 x 720 progressive

    Full High Definition – 1920 x 1080 progressive

    Ultra High Definition – 3840 x 2160 progressive

    Cinema 4k – 4096×2160 progressive

    External Audio Recorder:  Proximity is crucial with audio. The closer you are to your subject the higher quality your audio will be. In-camera sound, even with an external microphone can be hit or miss due to less than suitable in-camera pre-amps. 

    Instead of using the camera’s pre-amps or internal microphone, opt for a microphone pre-amp or an external recorder with XLR and line capability.

    Shotgun Microphone:  A cylindrical shaped microphone used for collecting audio directly in front of it while rejecting audio from the sides and rear. Shotgun microphones have a more steamlined focus than a conventional microphone.

    A shotgun microphone is most useful in outdoor environments; especially in conjunction with a boom operator or boom stand.

    Wireless microphones:  Wireless technology can be a bit more difficult to set up, but using a wireless microphone will give you the ability to get excellent audio from a distance.

    Wind Reduction:  Wind reduction equipment is essential for capturing audio outdoors.  It can be the difference between below-average sound and exceptional sound.

    Boom Stand: An alternative to having a sound operator with a boom pole is using a boom stand.  This stand allows you to place a microphone on a telescoping pole.  It is not as handy as having someone boom the talent, but it will allow you to get similar audio coverage during shots featuring little movement.

    Boom pole:  If you have at least one person to help you with your program this is the job that a person must have.  A good boom operator is worth his/her weight in gold.

    Booming tip:  When booming overhead aim the microphone at the chest of the actor.  This will allow you to get more bass, created a fuller more rich sound.

    Booming tip:  When booming from below aim at the actor’s mouth.  Aiming at the chest will capture too much bass.